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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
balexia6
I quite enjoy the flooding mechanism and the ability to change up the objectives. I think we have only managed to win once so far.
BadgerGatan
Good alternative to Pandemic. Water flowing is a hilarious theme with good mechanical integration. I don't want to own it, but I'll play it any day. I just really like being a civil engineer trying to save a country from flooding, and failing because my opponent is the ocean. The connection between theme and mechanics is honestly one of the best I've ever seen in a game. The art is beautiful. All failures feel like "my fault," and while there are some luck issues, this game does a good job of making you feel responsible for this tiny little country.
Akado
"Rising Tide" must be Dutch for "Snowball Effect." An interesting take on pandemic, where outbreaks constantly happen and require careful management. And, like all elegant solutions, careful management is very fragile and prone to sudden and inevitable betrayal. There's more depth here than with regular pandemic, as long-term elements (ports and pumping stations) are available from Turn 1, and also with how the removal of dikes is quite meaningful later in the game. The unfortunate part is that new players won't know which dikes are "better" or "safer" to remove, and the rules do have a typo about water flowing. That being said, this was an interesting game and I would play it again, but the complexity takes it beyond an entry level game and that means I don't need to own it, as I have other not-quite-entry-level games I would rather play. It's also very fiddly, with windmills always removing a cube but water always pushing out more cubes.