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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
ajewo
Another alternate version of Pandemic where players build dikes or water pumps to prevent the Netherlands from being flooded. + Theme (Dutch, historic, flooding water, dikes, pumping water) + Components + Variable goals each game, including some goals that you cannot complete early on or have to hold during the whole game (replayability, variability) + Population cubes (the more population an area holds, the sooner water in that area becomes a problem) + Rising water level after each storm does not only increase the amount of cards to flip each turn, but also increases the permanent sea level, which increases the general pressure on the players + Building pumping stations that help every turn + Completing a goal grants a instant bonus: timing when completing a certain goal can be relevant + Challenging difficulty / different difficulty levels + More challenging and more variable than regular Pandemic + Modest sized game box # No hidden information # Alpha leaders may be a problem # Luck of the draw (from player and event deck) - Thematic map, however, the way the map is drawn makes it hard to keep a good overview of all the breaches - Each area appearing more than once in the deck (stupid memory element) - Dutch names are hard to pronounce Notes: The most challenging Pandemic title so far, with loads of variety because of goal variety. Can be harsh (I have litterally lost on my first turn). how often does pandemic start with most of the cubes on the board... Never. Rising tide however does. In addition every card is doubled so you can be hit twice in a row before being able to recover. Similar games: * Pandemic: Fall of Rome (dice roll, every card is doubled, moving cubes in direction to Rome, legion management / pick-up-and-delivery) * Pandemic: Iberia (cure diseases in Spain, historic theme, building railroads) * Commissioned (religious theme, reversed: players add cubes instead of removing cubes from the board) * The Captain Is Dead (cooperative, Sci-Fi game, similar gameplay, thematic, all about planning ahead and activating stations for certain effects)
AmandaDesignsGames
Too often in this game, I felt like much of my progress was whistling in the wind compared to the flow of water which kept on falling off. The worst part of Pandemic is having a leftover action you don't know what to do with, and I felt like this happened all the time in Rising Tide: you can't take a cube out with it, because most of the time, it will just come back anyway.
Achire
Interesting take on Pandemic. The gameplay is interesting and like Iberia, it feels like Pandemic with several expansions rolled into one. Both these games are excellent values for what you get. However, I prefer Iberia because the locations have readable names, it's much easier to read the map (the dikes on this one are hard to see and the tide mechanism can be hard to follow), and the rules feel less convoluted. That said, it's a fun game and you do get into it and it is quite good. If this theme speaks to you, I definitely recommend it. I love Pandemic and I understand why so many like this version. However, if I had both on my shelf, I probably would choose Iberia over it every time.