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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
booned
I like the water spreading mechanism, it works very well, and I love that the board has character. Not in terms of art (although that's fine), but in terms of gameplay. Every region has a different feel which gives the game personality and makes me want to play it repeatedly to learn how to play best on it. As opposed to generic Pandemic which doesn't have much appreciable difference between all the different regions. The only advantage of the original, to me, is ease of teaching (but I'd prefer Forbidden Island for that, anyway), and the setup is a lot easier and quicker.
AaronDrakin
Pandemic with a Benelux twist. Still very solid, but perhaps a little soggy. One of the best parts of Pandemic is seeing the pot's about to boil over and scrambling to Africa before dinner's ruined. But here the pot can randomly explode and wash the entire kitchen away downstream.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game (Cooperative) [size=16]❦ [/size] [b]Required Play Space[/b] // 28" x 28" [size=16]❦ [/size] [b]Setup Time[/b] // 10 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 50 Minutes :thumbsup: The theme is steeped in history and feels very natural with a looming threat to defeat with careful planning. :thumbsup: Creating a water management plan is very strategic and highlights the real challenges facing the Netherlands. :thumbsup: All of the components are excellent and bring the situation to life in a rather 3D sense, especially via the dikes. :thumbsup: Storms create sudden emergencies that can be partially planned for by controlling the flow of the water. :thumbsup: Events add unique bonuses to each play with helpful options that might show up early or right near the end. :thumbsup: Play progresses pretty quickly with a clear sequence of events and end so the game doesn’t overstay its welcome. :thumbsdown: Visualizing the flow of water cubes through all the regions can be a little tricky with the different paths. :thumbsdown: Setup takes quite a long time with the placement of all the dikes and simulating the starting water cubes. :thumbsdown: Certain smaller regions can get very crowded, making it difficult to see the name or place other components. :thumbsdown: The size of the board is just about right, but requires stretching to reach some of the places at the very top. [url=https://gamewardbound.com/tag/pandemic-rising-tide/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]