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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
bemyers13
This attempt to turn Pandemic into a 'system' makes me want to bash my head against my desk. Guys...guys...If you're out of ideas to expand Pandemic then just let it go. Attaching 'Pandemic' to this game is just sad and desperate. You're better than that. Is the game any good? I don't care...I can't get past seeing a favored son stoop to being the guy that jumps up and down behind the live television reporter on assignment.
-xXx-
Like it but the game has some design issues which keep me from loving it. Everything about this production is beautiful, except they filled a map with tiny regions that are not very user friendly. Gameplay is either a walk in the park or ridiculously hard. There's no middle way, and this my main complaint about this game: it doesn't have a steady build up of tension. Rather, there's no tension at all and then all of a sudden you lose. Just like that. The reason for this: - Basic goals are very easy. - Extra goals are extremely hard, especially if you draw more than one. - Water cubes run out very rapidly. I've had games where we lost on turn 1 because too many cubes had to be placed during setup! - You rarely run out of cards, hence, no tension. - The balance between cube management and card management is distorted. Still, I very much like all the 7 roles, all of the events, the water flow, the pumps etc. If you can finetune the difficulty, look past the map and don't mind losing on turn 1 once in while, this game is very solid. Otherwise it's either boredom (too easy) or frustration (too hard). Despite its shortcomings, I find it more interesting than Pandemic but less pleasant than Fall of Rome.
charleaux
Another solid entry in the Pandemic family of games and probably my favorite twist on the genre. Instead of fighting diseases, players must achieve a number of goals that vary from game to game (at least in the more advanced variant) while keeping water out of the Netherlands. The dyke system is really interesting and creates a fresh puzzle for fans of Pandemic. The map could be improved and the Dutch names make it a bit more difficult to find things but it's still definitely worth a try even for people, like you, who don't necessarily love base Pandemic.