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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
benevempress
Solo: maybe? Coop: yes From a 1PG member: "Pandemic: Rising Tide does things so differently, that it becomes its own game and way more interesting. The topic is also fascinating to me and fully realized in the game. The components further strengthen the implementation of the topic, and there is a good deal of replay-ability with not only the characters but also the goals available."
-xXx-
Like it but the game has some design issues which keep me from loving it. Everything about this production is beautiful, except they filled a map with tiny regions that are not very user friendly. Gameplay is either a walk in the park or ridiculously hard. There's no middle way, and this my main complaint about this game: it doesn't have a steady build up of tension. Rather, there's no tension at all and then all of a sudden you lose. Just like that. The reason for this: - Basic goals are very easy. - Extra goals are extremely hard, especially if you draw more than one. - Water cubes run out very rapidly. I've had games where we lost on turn 1 because too many cubes had to be placed during setup! - You rarely run out of cards, hence, no tension. - The balance between cube management and card management is distorted. Still, I very much like all the 7 roles, all of the events, the water flow, the pumps etc. If you can finetune the difficulty, look past the map and don't mind losing on turn 1 once in while, this game is very solid. Otherwise it's either boredom (too easy) or frustration (too hard). Despite its shortcomings, I find it more interesting than Pandemic but less pleasant than Fall of Rome.
codester56
Good game, more challenging than standard Pandemic (including Iberia). Managing dikes and water seems fiddly. My feeling on this may change with more plays.