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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
ajewo
Another alternate version of Pandemic where players build dikes or water pumps to prevent the Netherlands from being flooded. + Theme (Dutch, historic, flooding water, dikes, pumping water) + Components + Variable goals each game, including some goals that you cannot complete early on or have to hold during the whole game (replayability, variability) + Population cubes (the more population an area holds, the sooner water in that area becomes a problem) + Rising water level after each storm does not only increase the amount of cards to flip each turn, but also increases the permanent sea level, which increases the general pressure on the players + Building pumping stations that help every turn + Completing a goal grants a instant bonus: timing when completing a certain goal can be relevant + Challenging difficulty / different difficulty levels + More challenging and more variable than regular Pandemic + Modest sized game box # No hidden information # Alpha leaders may be a problem # Luck of the draw (from player and event deck) - Thematic map, however, the way the map is drawn makes it hard to keep a good overview of all the breaches - Each area appearing more than once in the deck (stupid memory element) - Dutch names are hard to pronounce Notes: The most challenging Pandemic title so far, with loads of variety because of goal variety. Can be harsh (I have litterally lost on my first turn). how often does pandemic start with most of the cubes on the board... Never. Rising tide however does. In addition every card is doubled so you can be hit twice in a row before being able to recover. Similar games: * Pandemic: Fall of Rome (dice roll, every card is doubled, moving cubes in direction to Rome, legion management / pick-up-and-delivery) * Pandemic: Iberia (cure diseases in Spain, historic theme, building railroads) * Commissioned (religious theme, reversed: players add cubes instead of removing cubes from the board) * The Captain Is Dead (cooperative, Sci-Fi game, similar gameplay, thematic, all about planning ahead and activating stations for certain effects)
Andy Parsons
Pandemic with flood water replacing diseases, building four major hydraulic installations replacing the cures and storm cards replacing pandemic ones. The game does add pumps to suck up flood water and dikes that protect from flooding while they last. Like the original Pandemic, Rising Tide's (multi-player, pretty variable) puzzle nature is too much to the fore for my taste. Production quality and artwork are both pretty good.
aurelh
Montée des eaux est un stand alone dans l’univers de Pandemic. Cette version se joue de 1 à 5 joueurs et une partie dure environ 45mn. Dès qu’une nouvelle sortie de Pandemic à lieu j’ai l’obligation de l’acheter sous peine de représailles de la part de ma compagne … bon comme j’adore ce coopératif pas trop besoin de me forcer non plus ;) Direction la hollande et la mer qui gagne du terrain (inondations assurées). Points forts: - C'est beau - Avec "Iberia" une de nos versions préférées (les versions Legacy sont hors concours ;) ) - Le challenge bien présent (une des versions les plus difficiles, toujours avec Iberia) - C'est du Pandemic Points faibles: - C'est du Pandemic (si vous n'aimez pas Pandemic vous n'aimerez pas cette version) - C'est pas non plus un jeu radicalement différent de son ainé Pour conclure (et comme nous sommes des adorateurs de la saga Pandemic) nous avons adoré cette version. Les nouveautés sont bien venus et on se sent véritablement l'univers et le contexte de l'époque.