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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
agentpatman
This was obviously another game in the pandemic system so not much different on that front. However in this one you will be focusing on building more infrastructure like windmill pumps and dikes to prevent the flow of the water. The water flow adds some interesting decisions as removing water cubes doesn't help as they come right back. Instead you need to block the water in the first place to be able to move it and add pumps to help you get the water out for no actions. The difficulty is higher than the original and there are some setups that fail immediately at the start of the game due to existing water in purple territories and having to apply 3 more damage to multiple purple cards. I get that it's supposed to start off with a challenge but it's unfortunate that the game can end in turn one due to random setup when they could have added a rule that if you draw multiple purple during setup to ignore the third. All in all its different enough that I owe multiple but that difference might not be big enough for most people.
brotherjohn2002
Very good. An interesting take on the "disease" mechanic with the flooding. The pacing of the game is very good. Should only be played with the objective cards.
buchinski
One of the strangest spinoffs from Pandemic. Here the mechanics dictate the breaching of the dikes and the flow of water over the Netherlands in a simulation of the 1953 flooding disaster. Being Belgian, this is something I can easily relate to. Very nice artwork. History lesson in a box.