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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
Bayushi Sezaru
Rising Tide is another installment in the series of the world championships editions: each year Asmodee releases a version tied to the location of the last WC, designed by Matt Leacock together with an author from that country. This one has a very interesting new mechanic: floods originate in the sea, and spread to neighboring locations in a way that is at the same time Pandemic-like and very novel. There are also many ways to customize the difficulty of the each single game, both with the number of Rising Tide cards, and with custom objective cards. Rising Tide is definitely the most gamer’s version of Pandemic, and one of the best!
AFallenApple
This is actually my favorite iteration of Pandemic, but the board is a huge problem. Trying to go the historic route sounds great, but the names are too long, and the regions are too clumsy for all the pieces. Stacking dikes in the small clustered regions is a super pain. Also, because the names are so long and take up most of the space in the smaller areas, you have to cover them with the pieces--it becomes a challenge locating them. Lastly, the regions themselves are overly complex making it hard to quickly see what flows where each turn.
bnordeng
Yet another quality game in the Pandemic line. This one can create a different and more severe feeling of panic near the end of the game where the build up of the water becomes more and more significant to a point where it feels like it can't be stopped. I think that works for a game about flooding... I've never been in a real flood, but the game sure seems to feel like what it would if you're overwhelmed by water... in an abstract, board game kind of way.