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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
bcnevan
Excellent reimplementation of Pandemic that is much more than a reskin. For example, via the operable pumps, incentives are shifted in a way that the players walk along a line that's close to both success and disaster. There's a trade-off between quickly building one of the game's four systems that are needed to win the game, and getting the most out of its bonus. Further, we aren't simply here to eradicate water--water can't be destroyed. Instead, we need to shape how it flows through the low lands so we can manage its increasing presence. So, the puzzle is engaging, there are thematic touches throughout, and those thematic touches provide a logical connection to solving the engaging puzzle. Finally, the game comes with a couple modules to mix up the puzzle more, so there's plenty of game inside the box.
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game (Cooperative) [size=16]❦ [/size] [b]Required Play Space[/b] // 28" x 28" [size=16]❦ [/size] [b]Setup Time[/b] // 10 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 50 Minutes :thumbsup: The theme is steeped in history and feels very natural with a looming threat to defeat with careful planning. :thumbsup: Creating a water management plan is very strategic and highlights the real challenges facing the Netherlands. :thumbsup: All of the components are excellent and bring the situation to life in a rather 3D sense, especially via the dikes. :thumbsup: Storms create sudden emergencies that can be partially planned for by controlling the flow of the water. :thumbsup: Events add unique bonuses to each play with helpful options that might show up early or right near the end. :thumbsup: Play progresses pretty quickly with a clear sequence of events and end so the game doesn’t overstay its welcome. :thumbsdown: Visualizing the flow of water cubes through all the regions can be a little tricky with the different paths. :thumbsdown: Setup takes quite a long time with the placement of all the dikes and simulating the starting water cubes. :thumbsdown: Certain smaller regions can get very crowded, making it difficult to see the name or place other components. :thumbsdown: The size of the board is just about right, but requires stretching to reach some of the places at the very top. [url=https://gamewardbound.com/tag/pandemic-rising-tide/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
Bayushi Sezaru
Rising Tide is another installment in the series of the world championships editions: each year Asmodee releases a version tied to the location of the last WC, designed by Matt Leacock together with an author from that country. This one has a very interesting new mechanic: floods originate in the sea, and spread to neighboring locations in a way that is at the same time Pandemic-like and very novel. There are also many ways to customize the difficulty of the each single game, both with the number of Rising Tide cards, and with custom objective cards. Rising Tide is definitely the most gamer’s version of Pandemic, and one of the best!