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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
chillenniumfalcon
Another Pandemic-branded co-op where you're trying to prevent floodwaters from overrunning the Netherlands. I have more fun with Iberia, but this gets props for being tougher to win.
Bayushi Sezaru
Rising Tide is another installment in the series of the world championships editions: each year Asmodee releases a version tied to the location of the last WC, designed by Matt Leacock together with an author from that country. This one has a very interesting new mechanic: floods originate in the sea, and spread to neighboring locations in a way that is at the same time Pandemic-like and very novel. There are also many ways to customize the difficulty of the each single game, both with the number of Rising Tide cards, and with custom objective cards. Rising Tide is definitely the most gamer’s version of Pandemic, and one of the best!
Albia
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in the Base Game (Cooperative) [size=16]❦ [/size] [b]Required Play Space[/b] // 28" x 28" [size=16]❦ [/size] [b]Setup Time[/b] // 10 Minutes [size=16]❦ [/size] [b]Play Time[/b] // 50 Minutes :thumbsup: The theme is steeped in history and feels very natural with a looming threat to defeat with careful planning. :thumbsup: Creating a water management plan is very strategic and highlights the real challenges facing the Netherlands. :thumbsup: All of the components are excellent and bring the situation to life in a rather 3D sense, especially via the dikes. :thumbsup: Storms create sudden emergencies that can be partially planned for by controlling the flow of the water. :thumbsup: Events add unique bonuses to each play with helpful options that might show up early or right near the end. :thumbsup: Play progresses pretty quickly with a clear sequence of events and end so the game doesn’t overstay its welcome. :thumbsdown: Visualizing the flow of water cubes through all the regions can be a little tricky with the different paths. :thumbsdown: Setup takes quite a long time with the placement of all the dikes and simulating the starting water cubes. :thumbsdown: Certain smaller regions can get very crowded, making it difficult to see the name or place other components. :thumbsdown: The size of the board is just about right, but requires stretching to reach some of the places at the very top. [url=https://gamewardbound.com/tag/pandemic-rising-tide/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]