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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
bemyers13
This attempt to turn Pandemic into a 'system' makes me want to bash my head against my desk. Guys...guys...If you're out of ideas to expand Pandemic then just let it go. Attaching 'Pandemic' to this game is just sad and desperate. You're better than that. Is the game any good? I don't care...I can't get past seeing a favored son stoop to being the guy that jumps up and down behind the live television reporter on assignment.
bigfootjedi
A different take on the Pandemic system. My wife an I enjoy it. I prefer it to most of the other pandemic variants except maybe Iberia.
bcnevan
Excellent reimplementation of Pandemic that is much more than a reskin. For example, via the operable pumps, incentives are shifted in a way that the players walk along a line that's close to both success and disaster. There's a trade-off between quickly building one of the game's four systems that are needed to win the game, and getting the most out of its bonus. Further, we aren't simply here to eradicate water--water can't be destroyed. Instead, we need to shape how it flows through the low lands so we can manage its increasing presence. So, the puzzle is engaging, there are thematic touches throughout, and those thematic touches provide a logical connection to solving the engaging puzzle. Finally, the game comes with a couple modules to mix up the puzzle more, so there's plenty of game inside the box.