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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
Akado
"Rising Tide" must be Dutch for "Snowball Effect." An interesting take on pandemic, where outbreaks constantly happen and require careful management. And, like all elegant solutions, careful management is very fragile and prone to sudden and inevitable betrayal. There's more depth here than with regular pandemic, as long-term elements (ports and pumping stations) are available from Turn 1, and also with how the removal of dikes is quite meaningful later in the game. The unfortunate part is that new players won't know which dikes are "better" or "safer" to remove, and the rules do have a typo about water flowing. That being said, this was an interesting game and I would play it again, but the complexity takes it beyond an entry level game and that means I don't need to own it, as I have other not-quite-entry-level games I would rather play. It's also very fiddly, with windmills always removing a cube but water always pushing out more cubes.
bemyers13
This attempt to turn Pandemic into a 'system' makes me want to bash my head against my desk. Guys...guys...If you're out of ideas to expand Pandemic then just let it go. Attaching 'Pandemic' to this game is just sad and desperate. You're better than that. Is the game any good? I don't care...I can't get past seeing a favored son stoop to being the guy that jumps up and down behind the live television reporter on assignment.
bpierce72
I have really enjoyed this game. The game is a bit fiddly with the placement of dikes, as well as a bit hard to read with seeing the map connections and water flow. However, the payoff is certainly worth it. In my eyes the game brings 3 really unique and great additions to the Pandemic model. The “water flow” idea is so thematic and really escalates the game quickly. Also, the dikes in combination with this mechanic add a nice defensive and strategic element to the game. Lastly, the water pumps are an awesome passive approach to dealing with the issue. Couple all of that with the very thematic setting, beautiful color pallet and this is something I really have enjoyed. I can certainly recommend it, and my guess is that this version of Pandemic might appeal most to euro gamers that don’t mind a little bit of fiddlyness in their game.