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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
Bayushi Sezaru
Rising Tide is another installment in the series of the world championships editions: each year Asmodee releases a version tied to the location of the last WC, designed by Matt Leacock together with an author from that country. This one has a very interesting new mechanic: floods originate in the sea, and spread to neighboring locations in a way that is at the same time Pandemic-like and very novel. There are also many ways to customize the difficulty of the each single game, both with the number of Rising Tide cards, and with custom objective cards. Rising Tide is definitely the most gamer’s version of Pandemic, and one of the best!
codester56
Good game, more challenging than standard Pandemic (including Iberia). Managing dikes and water seems fiddly. My feeling on this may change with more plays.
bcnevan
Excellent reimplementation of Pandemic that is much more than a reskin. For example, via the operable pumps, incentives are shifted in a way that the players walk along a line that's close to both success and disaster. There's a trade-off between quickly building one of the game's four systems that are needed to win the game, and getting the most out of its bonus. Further, we aren't simply here to eradicate water--water can't be destroyed. Instead, we need to shape how it flows through the low lands so we can manage its increasing presence. So, the puzzle is engaging, there are thematic touches throughout, and those thematic touches provide a logical connection to solving the engaging puzzle. Finally, the game comes with a couple modules to mix up the puzzle more, so there's plenty of game inside the box.