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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
brotherjohn2002
Very good. An interesting take on the "disease" mechanic with the flooding. The pacing of the game is very good. Should only be played with the objective cards.
bnordeng
Yet another quality game in the Pandemic line. This one can create a different and more severe feeling of panic near the end of the game where the build up of the water becomes more and more significant to a point where it feels like it can't be stopped. I think that works for a game about flooding... I've never been in a real flood, but the game sure seems to feel like what it would if you're overwhelmed by water... in an abstract, board game kind of way.
Akado
"Rising Tide" must be Dutch for "Snowball Effect." An interesting take on pandemic, where outbreaks constantly happen and require careful management. And, like all elegant solutions, careful management is very fragile and prone to sudden and inevitable betrayal. There's more depth here than with regular pandemic, as long-term elements (ports and pumping stations) are available from Turn 1, and also with how the removal of dikes is quite meaningful later in the game. The unfortunate part is that new players won't know which dikes are "better" or "safer" to remove, and the rules do have a typo about water flowing. That being said, this was an interesting game and I would play it again, but the complexity takes it beyond an entry level game and that means I don't need to own it, as I have other not-quite-entry-level games I would rather play. It's also very fiddly, with windmills always removing a cube but water always pushing out more cubes.