You may also like…
Sale!
Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
Anakin1981
I love the theme and the changes that they made to the original! An excellent co-operative game with quality components that's easy to teach and to play with everyone. If you weren't too fond of being a doctor check this one out instead!
ALGO
This game is good because Pandemic is fundamentally good, but its new mechanisms (sanity and gates) are not significantly better than those in Pandemic itself. Plus the board is super dark and the artwork, while nice, becomes completely invisible as soon as the super distracting bright teal coloured miniatures are placed down. I do however, like the Shuggoth (moving epidemic) rules very much.
ArkhamSign
Pandemic Reign of Cthulhu has cool components and has the same easy, simple rules as standard Pandemic. However, the ways in which this game can turn on you are far too much. In Pandemic, outbreaks can chain but unless you let it get totally out of control they cannot tear through the board and cause your defeat. Because there is only one way for the outbreaks to occur. But in Reign of Cthulhu there are so many things that can happen to cause the game to just rip into you. Like disease cubes , cultists can overrun which causes an Awakening of an Elder God. But that Elder God can put more cultists out, which can in turn cause another Awakening. Plus you have shuggoths moving through gates and once a shuggoth goes through a gate that causes an Awakening. Then there are the Evil Stirs which are the equivalent of Epidemic cards. Those cause an Awakening. And these things can easily chain together. In one game we had four Awakenings occur in one player's turn. You only have to have seven to lose. So we were half way to losing in one turn! One! Yes. we know that coop games are meant to be challenging. But when you can be brought that close to defeat in one turn (did I mention that was the first turn in the game?) it is too hard.