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Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
ajewo
Pandemic variant with Cthulhu theme where players play investigators and try to fight cultists and seal all 4 gates before Cthulhu awakens. The main difference is that players can get insane resolved by die rolls. + Great artwork + Thematic (Cthulhu, seal portals and shut down cults) + Components (minis, custom dice) + Only 4 types of clue cards relating to one of each town + 12 'Old Ones' cards and 6 of them are used in each game (variability) + 7 Characters with special abilities + Well written rules + Player aids # Die rolls used for insanity checks can create tension, uncertainty, but also swingyness - Deterministic Pandemic fans may not love the die rolls for insanity checks Comparison to regular Pandemic: # Altered board with only 24 locations, no quick "teleportation" movement # Nearly the same loosing conditions # Players can remove a cultist from a location with one action and defeat a Shoggoth with 3 actions # Sealing a gate takes still takes 5 cards to Seal a Gate # No outbreak track from regular Pandemic is replaced by 'Old Ones' track Similar games: * Pandemic: Fall of Rome (fight against Barbarians, dice combat) * Defenders of the Realm (castle defend, dice rolling, combat) * The Captain Is Dead (cooperative, Sci-Fi game, similar gameplay, thematic, all about planning ahead and activating stations for certain effects) * Horrified (cooperative horror game with a Pandemic-like action point system and colored cards needed to fight unique monsters)
AmandaDesignsGames
While I appreciate the Old Ones and the Sanity mechanism in this game, the simplified logistical puzzle (compared to other entries in the series) takes away a lot of my enjoyment of the game. Also, I find that the Shoggoth's movement, while very cool in theory, often ends up adding a huge swing in difficulty based on where they spawn.
1000rpm
Good and nicely themed, but almost more mechanistic than normal pandemic. I think I prefer the theme though.