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Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Black and Yellow Editions have variant covers game contents are the same.
AmandaDesignsGames
It's hard, with a game you only play through once, to know whether it was just a bad play or if the game itself is to blame. In my case, I think I was a bit turned off by how not-really-Pandemic S2 is (with S1, a large part of my fun was seeing how they twisted the formula away from it, which I didn't get here). That being said, I didn't get into S2 as much because of how swingy the difficulty was: we lost multiple games without having a snowman's chance, and won others without ever feeling threatened. Is it the game fault, the way the card felt, or something we did? I don't know. It was still fun, but nowhere near as good as S1 was (which I rate a 10).
ande9249
played through and I am ready to give my final evaluation. the sense of discovery is wonderful. Now if only we didn't have such large rules accumulation because of that discovery. The ambition of this game is that you won’t have the same priorities or pace/ark in a game. Every action on the action card that you have built through the game is used in the last month, but how you evaluate the actions, and your resources, fundamentally change. And so I very much argue that this game should NOT be played real time. When you spend a month away from a game, you rely on more vague memories of the rules. When you take a year to play, you look for the similarities more, instead of just embracing the changes as they come. I will absolutely buy season 3 when it comes. but this was definitely a step back from the mastery of season 1. Or at least my experience of trying to play it in real time was a mistake compared to the “binge” play I did on season 1
alman25
The story is pretty thin and you just find yourself completing the same objectives month after month. Although I really enjoyed the objective in the final month a lot. I realized after playing this game, legacy games are just not for me. There's a lot of new rule changes that feels like a hassle trying to remember and keep up with. I was a bit disappointed that some actions you are given are rarely useful. Instead of being fun, I felt like it was a lot of work. Due to some of the changes, the game went by really fast and you either win or lose right away. I barely drafted half the player deck or got past more than 2 or 3 epidemic cards before the game was over. The designers seemed to stuff a lot of ideas into this game with some hidden objectives that are helpful, but not mandatory to succeed or progress in the campaign. The unraveling of different cities was pretty neat to see unfold, but a bit predictable from the beginning. Overall, I appreciate the creativity and efforts the designers made to make this game challenging and different from Season 1, but just felt the story was ok and playing the game felt like it was more work than fun.