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The world is on the brink of disaster. In Pandemic Legacy, your diseasefighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.
20hz20khz
7/10 -1 because there are boxes 1-8 and then ALSO doors with those same numbers. Why?! THIS IS BAD DESIGN. Why not begin the door numbers at 9? Additionally, both are numbers within a circle. Why not place box numbers within a square? THIS IS BAD DESIGN. Both numbers being within a circle caused several mistaken box/door openings. Someone opening box 8 when they shouldn't have. We missed the direction to open door 30 and therefore had no idea when to open box 7. Very frustrating. -1 for phrasing. Cards contain directions such as "Scratch this off if you have not yet opened Package 6 or 7." THIS IS BAD DESIGN. Scratch this off if both are unopened? Scratch this off if Package 6 is unopened or if Package 7 is unopened? Frustrating phrasing. -1 because we spent sooooooo much time Googling questions that were unclear in the rulebook. Player 1: "Are we allowed to do that?" Player 2: "It doesn't say..." Player 3: "I'm already Googling it"
Admiral Fisher
Basically, it's all about what you do in the first few moves. Get that right and you are probably going to win. get that wrong and it will snowball against you. Pandemic is ok, but I am a bit bemused by the clamour about it. I'd much rather play Yggdrasil.
143245
A fantastic spin on the traditional Pandemic experience. Without spoiling anything, there are a number of changes that occur throughout the game that I think give it a fresh enough experience that should give even the seasoned Pandemic player something new to tinker with (and that's well appreciated). In particular, I think the Legacy system is really well suited for this sort of endeavor and in the event of a sequel, I wouldn't hesitate to pick it up. If nothing else, to get 15-25 games out of a boardgame which ran about $55 isn't bad. The opportunity cost itself works out to a series of evenings which have wondrous and fresh experiences, even if they do seem familiar. This is one of the few games which really ventures into new territory without dropping the replay value considerably (e.g. TIME Stories). On that note, there are some problems which I think exist here that Pandemic doesn't normally exhibit. First, we find that the game is sort of tied to a group of people so if you find yourself gaming with larger groups and different people each week/month/session then this becomes a much more difficult sell. Second, while the game's Legacy component does overcome some of my problems with how Pandemic became stale, ultimately this game will come to an end, and when it does, it's less attractive than normal Pandemic as the expansions aren't intended for this (but someone might be able to finagle it, who knows). So while I do like this more than regular Pandemic (at this time rated a 6) for the exhilarating romp through a new disease evolution which is unlike most other games, ultimately it's going to end and fall over to the memory pile so I find it difficult to rate it a 9 or 10 when it's not expected to live past the number of iterations or time span that my other favorites have. Second, it's not a game I can suggest for just anyone, it requires a certain group to play (although, with the right group, one of the fall months can be super funny). Finding a rating on BGG sort of implies some sort of replay-ability, and after 16 games of it, I'm glad to be done. In that regard, I think P:L is a comfortable 7, maybe a strong 6.