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The world is on the brink of disaster. In Pandemic Legacy, your diseasefighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique Pandemic experience with Pandemic Legacy.
414448
Underwhelming. I like the concept, but in the end the game feels almost as abstract as vanilla Pandemic (which I like, but sure can get enough of after a while). Not the immersive experience I was hoping for. Either a mediocre RPG session or an initially intriguing but soon very repetitive puzzle, depending on how you look at it. I can enjoy the occasional game of pandemic, but I don't like the game enough to play it over and over again, Legacy style. While the scope and the legacy mechanisms are interesting (even impressive), there are many games that I'd rather play over and over again, or several times a week, than this. Most likely we will not bother to continue playing, despite getting through half the game. Update: we didn't finish the game and that felt relieving.
abernath
We are in a hiatus between months at the moment. We misinterpreted a rule which probably cost us some time and a win so we'll need to reboot our memories and steel ourselves for what's to come when it gets back to the table. Back to the table and completed. Once again we did ourselves a disservice and probably lost one or two games because we re-infected with the epidemic city. Oh well! Still an amazing experience. I believe it's a jaw-dropping game design achievement.
adamgrey
This was a phenomenal experience that put Legacy games on the map. Rob Daviau had done Risk: Legacy prior, but this is the one that put it on the map. I love the way new mechanisms were added to the game and the joy of discovery of the next month.