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At the height of its power, the Roman Empire covered a vast amount of territory and brought major advancements in engineering, architecture, science, art, and literature. Corruption and economic crisis has made the empire unstable and paved the way for aggressive barbarian tribes to attack.
bcnevan
Mixed bag overall, but does OK in adjusting the Pandemic system to the Roman setting. There's definitely some thematic nonsense that occurs in the mapping of the pre-existing system onto the chosen setting. The invasion pathing is a nice touch and keeps the pressure on the players as the game progresses. Even a single city with three barbarians is a large threat, as that city can relatively quickly cause 4 decline or just cause an action suck that makes the game unwinnable (playing on the harder difficulties). But due to the way the map, cards, and legions combine together, the game wants to be played in one single way. If you don't play the game in that way, the additional randomized elements introduced as compared to normal Pandemic can cause action efficiency to leak in more uncontrollable ways. Even further, the combination of initial conditions and programmed invasion pathing lessens variation between plays. But the game does seem to acknowledge this by putting more interest in the player roles, having a somewhat large set of event cards, and using the battle dice. Still, its probably best for sporadic play or mixed in with other plays of the other Pandemic boxes (e.g. Iberia, Rising Tide). As of now, this seems very much like a game that I will like less the more I play it.
Andy Pain
I love the theme but after one play it seems more brutal than vanilla Pandemic so I need to play it more and I can see it has solitaire potential
autumnweave
2023/05/31: Sleeved with Ultra-Pro standard sleeves. 2023/05/20: I really enjoy history, so this appeals to me more than regular Pandemic.