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At the height of its power, the Roman Empire covered a vast amount of territory and brought major advancements in engineering, architecture, science, art, and literature. Corruption and economic crisis has made the empire unstable and paved the way for aggressive barbarian tribes to attack.
BadgerGatan
It's more Pandemic - the same core gameplay - but with dice, alliances, and the flow of barbarians. Unfortunately, this isn't a good thing. As far as the Pandemic experience goes, Pandemic: Fall of Rome is more complex and less interesting than other games in the series. The alliance system feels unnecessarily complicated and leans into one of the few flaws of Pandemic: sudden, unpreventable losses. Even then, a game where things go "as expected" is simply too easy. Complexity is not damning - for gods sake, Gloomhaven is one of my most-played games and a classic as far as I'm concerned - but complexity should evolve from the decision space, not from interpreting the game state. For the same reason route-building Euros with high player count are uninteresting in the last few rounds (read: 80 colored wooden pieces on a 2sqft. play area), Pandemic Fall of Rome has too much going on to really care about individual pieces. In reality, Rising Tide accomplishes the same "flowing diseases" feeling without an overwhelming decision space. Iberia is just as difficult, if not more, without being a visual nightmare. The dice add another unwelcome source of random chance which, while usually not problematic, makes decision space even less engaging. Given the choice between Pandemic: Fall of Rome and any other Pandemic game, the alternative will always be preferable. And for the first time in the series, I would probably not participate in Pandemic:FoR if there were another option at all.
Ben_Bos
I like the game. I don’t like Pandemic, but this theme is a bit better and dice rolling is much needed or else Pandemic games are simply too dry. I would rate the Cthulhu game just above it as the spreading mechanic is packed into a more thematic appearance of the next Boss in Cthulhu which suits that game even better. I would say around a 6 Great time filler and not easy but not a wargame.
adelfaidah
maybe had a bad first game, did not like the way the troops moved, maybe it was explained poorly to me but I just couldn't analyze and deduce much. The board state was constantly changing in a completely unpredictable manner. Again, it could possibly be due simply to a poor explanation of the movement mechanism