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Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.
aaj94
Alisha loves this one, so I finally caved and bought it. What do you want me to say about it, it's Pandemic? I won't play 2-player with her, though. I am finding Pandemic Legacy to be a whole lot more interesting, because your decisions carry over from game to game, and it communicates the tension of the theme more effectively. Base Pandemic is just absolutely boring. I think that the base game needs a random deck of 'objective' cards (similar to how you face different objectives in Pandemic Legacy) to spruce it up and keep it fresh. Beyond that, something that I dislike in all of Matt Leacock's games is the alpha player tendency. I know I can be this kind of player myself, and I hate that the game doesn't do anything to smack me down and keep the collaboration even among players. While it is intensely satisfying to dream up a last-ditch effort to save the world and win the game, it's frustrating that the game doesn't force you to come up with that plan together. It's Pandemic. I have problems with the alpha-player tendency (which the game does nothing to curb) and the repetitiveness, but it's everyone's favorite co-op for a reason.
aaarg_ink
151119 Late in 2014 we started playing it again and what an excellent game. We also dug up the bioterrorist variant and its quite fun, even 2P. 130929 Some how the fear of an alpha player has gotten me scared to pull out this game. But its still a great design. But I rate games by desire to replay and Pandemic just hasn't been getting the itch for me to play. 100212 A little Easy in 2player, but wow...a lot harder and a lot more fun with 4. Played it with 5 and it was damn near impossible (finally won with only 3 epidemics...and even so with 3 cards left the deck).
A Strange Aeon
Traded for Risk 2210!! Bought it on a whim and have really enjoyed it. A quick, fun coop game that is challenging and has a great theme. Downgraded after 5 or 6 plays. It really loses its luster--it is way too obvious what each role is supposed to do, and I have had no desire to play this one since.