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Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.
42Cogs
Very cool mechanics! The processes of an "outbreak" feels as it should: stressful and in need of co-op strategy all the while keeping the fun in it. Solid with 4 players. Played a few sessions in solo mode and it seems to work as well. Co-Op is heavy leaning. In my sessions, I found that it typically comes to a point where a "leader" is set and it can sway to some players just moving through the motions to accomplish the overall goal. Of course, this is all based off the group and how each individual prefers play. Highly suggest individuals that simply enjoy puzzle mechanics (problem solving systems) and like working together through the process.
aaarg_ink
151119 Late in 2014 we started playing it again and what an excellent game. We also dug up the bioterrorist variant and its quite fun, even 2P. 130929 Some how the fear of an alpha player has gotten me scared to pull out this game. But its still a great design. But I rate games by desire to replay and Pandemic just hasn't been getting the itch for me to play. 100212 A little Easy in 2player, but wow...a lot harder and a lot more fun with 4. Played it with 5 and it was damn near impossible (finally won with only 3 epidemics...and even so with 3 cards left the deck).
143245
I really dig into the theme, but the QB issue has finally sucked some of my enjoyment out of the game. The second problem I have with it is that the setup and mechanics of the game, while complimenting the theme, ultimately are more tedious to the game than what I'd prefer. That said, I'll totally play this over Forbidden Desert (again, technically sound, but less interesting) or Forbidden Island. Like many coops, the problem space is limited once a solution is found. Pandemic sort of, but not entirely, avoids this with the multitude of variants at your disposal in the expansions (and I think both On The Brink and, less so, In The Lab are sort of required for that reason). Oddly enough, the Legacy game does avoid this as the basic premise changes in subtle ways so you don't see the entire problem space each game.