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Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.
42Cogs
Very cool mechanics! The processes of an "outbreak" feels as it should: stressful and in need of co-op strategy all the while keeping the fun in it. Solid with 4 players. Played a few sessions in solo mode and it seems to work as well. Co-Op is heavy leaning. In my sessions, I found that it typically comes to a point where a "leader" is set and it can sway to some players just moving through the motions to accomplish the overall goal. Of course, this is all based off the group and how each individual prefers play. Highly suggest individuals that simply enjoy puzzle mechanics (problem solving systems) and like working together through the process.
2d20
This was not a threshold game for me in the coop genre so it doesn't hold a sentimental place. That would go to Flash Point and Forbidden Island, both of which I enjoy more and rate higher. It is still enjoyable and a good gateway style game.
Aarontu
A co-op game that is fun and relatively easy to learn and plays in a short amount of time. Each game tends to be very different and they are usually tense to the end. It's fun to give each disease a name and then watch it spread or try to cure it. The city spots are way too small for all the stuff that can go on them, though; a single pawn is larger than a city space!