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Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters’ strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks.
A Haar
I'm a fan of base Pandemic but Pandemic: Legacy is far superior. Haven't tried any of the Pandemic expansions.
Aarontu
A co-op game that is fun and relatively easy to learn and plays in a short amount of time. Each game tends to be very different and they are usually tense to the end. It's fun to give each disease a name and then watch it spread or try to cure it. The city spots are way too small for all the stuff that can go on them, though; a single pawn is larger than a city space!
aaj94
Alisha loves this one, so I finally caved and bought it. What do you want me to say about it, it's Pandemic? I won't play 2-player with her, though. I am finding Pandemic Legacy to be a whole lot more interesting, because your decisions carry over from game to game, and it communicates the tension of the theme more effectively. Base Pandemic is just absolutely boring. I think that the base game needs a random deck of 'objective' cards (similar to how you face different objectives in Pandemic Legacy) to spruce it up and keep it fresh. Beyond that, something that I dislike in all of Matt Leacock's games is the alpha player tendency. I know I can be this kind of player myself, and I hate that the game doesn't do anything to smack me down and keep the collaboration even among players. While it is intensely satisfying to dream up a last-ditch effort to save the world and win the game, it's frustrating that the game doesn't force you to come up with that plan together. It's Pandemic. I have problems with the alpha-player tendency (which the game does nothing to curb) and the repetitiveness, but it's everyone's favorite co-op for a reason.