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From designer Matt Leacock, Pandemic is a cooperative game of teamwork where an elite team must work together to keep four deadly diseases at bay. Assemble your team to discover the cure, stop the spreading diseases, and avert a global disaster. Celebrate a decade of curing diseases with the game that started it all. This beautifully-rendered anniversary edition of Pandemic includes a custom metal box, all-new art with a vintage aesthetic, large ID cards, plastic figures, and plenty of wooden pieces. Can you save humanity?
143245
I really dig into the theme, but the QB issue has finally sucked some of my enjoyment out of the game. The second problem I have with it is that the setup and mechanics of the game, while complimenting the theme, ultimately are more tedious to the game than what I'd prefer. That said, I'll totally play this over Forbidden Desert (again, technically sound, but less interesting) or Forbidden Island. Like many coops, the problem space is limited once a solution is found. Pandemic sort of, but not entirely, avoids this with the multitude of variants at your disposal in the expansions (and I think both On The Brink and, less so, In The Lab are sort of required for that reason). Oddly enough, the Legacy game does avoid this as the basic premise changes in subtle ways so you don't see the entire problem space each game.
1000rpm
Rating after watching 1 game and playing 2. Fantastic! Easy to learn, compelling, fun, co-operative without 1 player dominating, great balance, excellent ability to make the game more difficult, edge of the seat tension, "we'd have won if only.....", quick to play, "lets play again"-ness, cheap, cheering on the viruses! What more could you want in a boardgame?
42Cogs
Very cool mechanics! The processes of an "outbreak" feels as it should: stressful and in need of co-op strategy all the while keeping the fun in it. Solid with 4 players. Played a few sessions in solo mode and it seems to work as well. Co-Op is heavy leaning. In my sessions, I found that it typically comes to a point where a "leader" is set and it can sway to some players just moving through the motions to accomplish the overall goal. Of course, this is all based off the group and how each individual prefers play. Highly suggest individuals that simply enjoy puzzle mechanics (problem solving systems) and like working together through the process.