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From designer Matt Leacock, Pandemic is a cooperative game of teamwork where an elite team must work together to keep four deadly diseases at bay. Assemble your team to discover the cure, stop the spreading diseases, and avert a global disaster. Celebrate a decade of curing diseases with the game that started it all. This beautifully-rendered anniversary edition of Pandemic includes a custom metal box, all-new art with a vintage aesthetic, large ID cards, plastic figures, and plenty of wooden pieces. Can you save humanity?
1welligr
Save the world from 4 deadly outbreaks. This is a co-operative game. Find the cure and play against the game. It has increasingly difficult setup options. 1-4 players.
4Corners
I need to play this more to properly evaluate it, but so far it looks like the best co-op game ever made, and second place isn't even close. Great theme, good components, tough game system, smooth gameplay, and looks like some interesting expansions in the pipeline. I should add that I'm not really into co-op games, so maybe giving it only a 7.5 doesn't do it justice. Own the [boardgame=40849]On the Brink[/boardgame], [boardgame=137136]In the Lab[/boardgame], and [boardgame=168703]State of Emergency[/boardgame] expansions.
aaj94
Alisha loves this one, so I finally caved and bought it. What do you want me to say about it, it's Pandemic? I won't play 2-player with her, though. I am finding Pandemic Legacy to be a whole lot more interesting, because your decisions carry over from game to game, and it communicates the tension of the theme more effectively. Base Pandemic is just absolutely boring. I think that the base game needs a random deck of 'objective' cards (similar to how you face different objectives in Pandemic Legacy) to spruce it up and keep it fresh. Beyond that, something that I dislike in all of Matt Leacock's games is the alpha player tendency. I know I can be this kind of player myself, and I hate that the game doesn't do anything to smack me down and keep the collaboration even among players. While it is intensely satisfying to dream up a last-ditch effort to save the world and win the game, it's frustrating that the game doesn't force you to come up with that plan together. It's Pandemic. I have problems with the alpha-player tendency (which the game does nothing to curb) and the repetitiveness, but it's everyone's favorite co-op for a reason.