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On Mars
90m - 150m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
142.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aleemonaco
I have so much to say about this game. As is, it's just kind of disconnected from the science behind it that for me was the main draw. The whole idea of needing power to generate water to generate greenhouses, etc. was COMPLETELY lost in the game and essentially never came through (you just pay for things with different colored resources). Not my favorite Lacerda. I prefer The Gallerist.
Abizaas
On Mars used to be my favorite game, but after playing it 24 times, I've lost interest. The game doesn't offer a depth that would justify the complexity of the rules. While I don't have problems with the rules themselves, tracking the actions of other players becomes a cumbersome task due to rules complexity. Despite its initial appeal, On Mars falls short of delivering the depth and strategy I expected. It's become too focused on tactical decisions, overshadowing any meaningful long-term planning. The repetitive blueprint grabbing and constant sitting on Mars' side have made the gameplay feel one-dimensional. While it's not a terrible game, claiming it as a pinnacle of depth and strategy would be misleading. I'd suggest exploring more satisfying alternatives.
actiondan87
Brilliant design with huge barrier to entry due both to rules overhead and understanding how to play well. Now that I've gotten over those hurdles, On Mars might be my favorite Lacerda. It plays surprisingly fast and smooth because upkeep is minimal. Unfortunately, I don't really feel the need to play it again because, like every Lacerda I've played, once you've figured out how to play efficiently, there's no reason to experiment.