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On Mars
90m - 150m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
142.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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amilu
[color=#38dc77][i][b]#Kickstarter[/b][/i][/color] [b]Expansions:[/b] + [thing=296981]On Mars: Upgrade Pack[/thing]
100pcBlade
This is a typical Vital Lacerda game - relatively simple actions on your turn but it is how those actions interact that drive the depth, complexity and difficulty in learning the game. Those actions also have a strong link to the theme. Not a game for everyone as it is heavy and you need to invest a lot of time to understand how everything fits together before you can even start to play well but, if you like that sort of thing, I suspect this one will be a good one.
2bit
Fantastic production quality, loads of lovely wooden bits, great artwork, huge table presence. Thematic and clever mechaisms. But overall for us the plethora of fiddly rules, the over complication in the game play and dozens of hard to discern and hard to distinguish icons sucked the fun out of it. It took 1.75 hours for setup and the guy who'd played before to explain the rules. In his prior game he admitted they'd played with several rules wrong. Despite that we managed to play with a different rule wrong which we noticed at the end. All three players on more than one occasion each had the experience of working towards a rewarding move, then selecting the action, paying the resources, putting the workers in the rest room, taking the card or placing the tile only for someone else to say "You can't do that, because..." "...there isn't a matching tech chit somewhere on anyone's player board that has been moved sufficiently far right" or "...that's not the icon you think it is" or "...you haven't built enough shelters to qualify you to store that many resources" etc We've played the Gallerist, Vinhos, CO2, Kanban and Lisboa and didn't have the same trouble, so it's not that we're not familiar with Vital's style. It's just that this one's too much for us.