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Obsession (Edition 2.3E)
30m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
84.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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adi_venturer
Obsession is very thematic and I love it for that. It's also very luck based though, so for a game of its length it may not be the most fun multi-player game. I think this game will be a great solo experience though, so I'll hopefully get to try that sometime. Still a very enjoyable game! (Plays: 2)
adamscott
Uses the formula of several recently released much hyped games : blend well known mechanisms, novel theme, huge deck of unique cards, some randomness, mainly multiplayer solitaire with the odd random attack thrown in (see Ark Nova, Terraforming Mars, Wingspan). This game is decent, fairly thematic and will probably appeal to fans of medium weight Euros. I unfortunately don't like the theme at all, dislike the randomness and find the gameplay doesn't stand out enough to justify wanting to play this again. It's not a bad game by any means, just not for me.
Adam Parker
A few games in with the Obsession base game Edition 2.1 solitaire and already it's apparent that this is a classic example of a theme turned into a game, rather than the many over-hyped games of late being an engine with a theme tacked on. The key to my enjoyment came once I stepped back after a couple of plays and decided to steep myself in Obsession's thematic lore. And this didn't require some form of suspension of disbelief or abstract pretending on my part. Theme is this game's essence and the designer has taken the time throughout the rulebook and a 28-page Glossary to explain every game mechanic and piece in terms of its historical significance and purpose. In this way Obsession is the first ever game I've played where Designer's Notes are rules—and the impact of gameplay is astounding. This rating is purely preliminary at this stage (meaning it will go up!) as the Wessex, Upstairs-Downstairs, Useful Box and Promotional Tile expansions still await their unique integration. But I can say, that Obsession will be on my table for a long time to come. Finally, a game with a "one more try" obsessiveness inside it.