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Nucleum
60m - 150m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
62.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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astomps
Took two games that were not overly complex or reliant on tracks and symbolism and proceeded to add as much of that bloat as possible. Bravo.
adamscott
I was very excited to play this after all of the hype and the Brass meets Barrage comparisons. My opinion likely goes against the majority on here, but I found Nucleum only okay. There is definitely some fun to be had and I liked how the action tiles worked. Beyond that, the game has a ton of rules, many which aren't intuitive, and is not easy to learn despite not being particularly heavy. I think that once the hotness wears off, this won't have the staying power of Brass or Barrage. I'd play either of those games over this every time. Barrage in particular is a masterpiece and directly fires this for me. Euros continue to go in the wrong direction in my opinion. More of everything...more rules, more pieces, more setup, more iconography, more things to track, more play time, more AP potential, etc. More of everything except depth and fun.
cacol89
This is a very good game that I don't really want to play again. Barrage and Brass are much better. The game is very crunchy and deep, but is extremely prone to Analysis Paralysis. The problem is that the way to do actions is via some domino pieces that you need to buy and puzzle out, and that means that when you want to chain actions you have to do some complex thinking of how to play the dominoes, which many times forces you to make weird maneuvers. The game starts good, and you have a lot of fun building around, but then the end game is horrible because you need to squeeze points. Then I have a problem that the board is too big and you have little interaction, and then you do a bit of everything in each game, so you don't feel you're really specializing, but rather just solving the action puzzle in different ways. At some point the analysis paralysis frustrated me and made me want to resign. In my opinion that complexity is unnecessary. I think the game would be super fun if all dominoes where wildcards, and all the colors matched. I'm tempted to try it again with that house rule.