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It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!
Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal number of items; however, your opponents also has access to your reserve!
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events!
All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game points are scored based on collections and their value and the player with the most points wins!
New_Zealand_Neil
[COLOR=#330066][B]My [I][U]hundred-and-eighteenth[/I][/U] Kickstarter boardgame purchase.[/B][/COLOR]
Luds
([url=https://www.kickstarter.com/projects/holygrailgames/museum-deluxe-edition]www.kickstarter.com[/url], 2022-11-02) Not tried yet.
LabRat002a
This game fixes a lot of the hacky rules of the first. No more exhibiting cards from your own discard pile and cheating the payment system. More rewards for not exhibiting on your turn so it isn't as painful. They also apparently fixed some improper history categorization on the cards. They made the goal cards more achievable and less valuable. The boards still don't make sense; some are easier than others and just because they are easier doesn't mean that the scoring agrees with that. There are still very unbalanced expert and assistant cards. Buying experts is a free action, but you can only pay for them with privilege points. And you are still at the whims of luck for what cards come out and when. It is still hard to fill your museums, but maybe slightly more doable thanks to the favor cards. The favor cards seem more balanced because while they have unique abilities you can instead take a continent card for free instead, but some favors are better than others. The game dropped the option to draw from the top of the decks (except perhaps in expert/assistant/favor abilities), which is an improvement since managing your hand is so important so I like that you aren't encouraged to take a card blindly. But while the changes they made absolutely do improve the game, I don't feel like I get any extra enjoyment out of it. It's fine, but I wouldn't replace your old copy unless you are wanting the expansions. We played with Cthulu mythos cards. They aren't worth points for their cost, and in fact are very negative if you have them in your discard pile at the end, but they add multiple effects. The normal game isn't that take that except for taking cards that your opponents want. The Mythos cards can be incredibly take that with effects that curse exhibit cards (flip them over and you have to pay their cost again to get them back), flood discard cards (prevent them from being picked up in any way unless 2 privilege are paid), swap exhibit cards between players, add extra scoring, etc. There's also crystal skull cards which can be traded in for points or exhibited for abilities and points. Overall, I enjoyed it both with and without those extras. The game has enough choices to keep it interesting and enough luck to not take it too seriously. though those Cthulu mythos ability cards can really throw a wrench into someone's score. And as before the artwork is great. I generally don't care about history, but this game integrates history into it in a way that is interesting and doesn't encumber game mechanics or feel like school. The game does take a while though, and it doesn't stand out to me compared to other games.