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Micro Cosmos (Kickstarter – All-In Pledge)
40m - 90m
1 - 4 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
30.00
€
30 day low:
In stock
Micro Cosmos (Kickstarter - All-In Pledge) quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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capricorn_tm
#Kickstarter It is a game that I know I will enjoy a lot, cute as a button, super compact, lean and effective. It gives me strong Istanbul vibes and makes for a tight enjoyable play. LOVE IT!
Mattias Persson
Another game that puts Micro or Tiny before usability. E.g, tracks are too small to hold the markers, and those tracks are right in the middle of the board where players are constantly moving things. Cubes obscure the numbers on tracks from some views. With further development and more user-friendly components, this could become really interesting. It´s quite multi-solitaire, which isn´t always a bad thing, and it is a little long for what it offers.
Mflorde
I don't give it a 10, because it seems to me that the rulebook is not 100% well structured, and contains some flaws.