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Merchants of Muziris
10m - 30m
2 - 4 Players
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
36.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Starsunsky
[Kolossal Games 19 edition] {Market; set-collection, action-drafting; optimal 2p} The new edition is a good step-up. It now supports more players, more goods and more characters. The new edition may be over-produced with the coins; yet, it comes with a reasonable price. The game play is interactive. Some tactical planning is needed to maximise the score. Some card combos are essential at particular point of time. Therefore, a player shall collects some essential function card in their hand, in addition to getting a set for scoring. Replayability is very good because of the random Characters and Markets. Each Market card influence how you plan the game. The production quality is good. The box is sturdy. The cards are thick. Illustration is stylish. The coins are handy. It would be great if they can use icons to represent the functions rather than text. I wish for smaller box, though.
sgclouthier
Very fun action selection card game when played with 2P and the monkey, elephant or tiger market. The cobra market extends game length beyond a suitable duration for a quick filler. Of course you can easily house rule the cobra market to once through the deck to shorten the game or disregard it altogether. Initially I thought taking two turns before your opponent gets a turn with just four actions in play would imbalance the game. That doesn't seem to be the case since the second player gets to go twice in the subsequent round unless saffron is activated. We've had a few games where that lucky combination did seem to disadvantage the second player substantially. I've heard the artwork is much improved in this version, it's still not very accurate for the people of Kerela nor very artistically pleasing other than the well illustrated produce cards. I wish there were a few more win condition cards, a few more merchants and a couple more produce effects to diversify play since the KS expansion content is virtually impossible to acquire now. I added metal Indian coinage available through Broken Token to replace the cardboard currency since it is used so frequently.
NathyonPK
I will preface this review by fully admitting that I can be overly critical with my feedback. However, I think the rules are poorly written and there is a grammatical typo on one of the end game condition cards. The game itself plays fine and is a light-weight set-creation game.