Merchants and Marauders: Seas of Glory
Expansion of: Merchants and MaraudersSeas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
180m
2 - 4 Players
Ages 13+
AndysBloodbath
If the Merchants and Marauders base game hits the table regularly within your gaming group then this is a must have expansion. Seas of Glory is modular in form where you can choose which modules to add to your next game. Some of them are no brainers to add in, for example the additional events, missions, rumours, captains and glory cards. Others require a play through or two to see if you will include them in future endeavours. Also included are a couple of fixes and variant ideas to help you get something new out an already great game, my personal favourite of which is the slight nerfing of the Galleon. The new Galleon card simply reduces the maneuverability from 2 to 1 which seems like a small change but does actually balance it to the frigate, which was previously under powered in comparison. Upon getting Seas of Glory, our group then played 3 games, each adding a new set of modules to the experience, until the 3rd game which included everything. Our opinons are fairly unanimous in what we thought were good or bad additions, I will not say which we liked /disliked as I would not like to colour your opinion before you try it, I will simply say this: If you have read through all of this review to this point, then you should absolutely buy it, try it and pick your favourite parts to enhance and already great game. We will never go back to vanilla Merchants and Marauders.
Clemmensen
Adding a lot of stuff to the original game. I love that you can choose from 11 different expansions as you like. I wouldn't play MaM without a least several of the expasions.
Ag Geek
This is probably the best expansion that I have bought for a game in the last 2 years. In this box you will find 12 modules that add depth and choices to M n M. Additional options to get gold and glory points (by buying contraband among other methods introduced in this expansion...), weapons, ship modifications, locations to go in the map (in addition to those you visit using the "port aciton"). Also in this hefty box you will get new captains, ships and ship miniature, that add storytelling and thematic elements to the game. Additionally, this expansion will doble all the decks of cards (Missions, Rumors, goods "+ contraband", events) for additional situations and dynamics to be resolve during gameplay. I specifically like the contraband addition, (which was missing from the original game). It provides additional option to get gold, glory point and increases the flavor of the theme greatly. I don't understand how this was not taken into cosideration in the original design...How you make a pirate game without contraband and smugling dinamics in it!!!! Still I like the original game but I can't see my self playing it without this module. All of this for 1 great price. If you are already familiar and love M n M, this is a great addition to your already fun experience. If you love M n M you already have this....if you don't ....What are you waiting for??