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Mega Man: The Board Game
60m - 90m
2 - 5 Players
Ages 13+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
Movies / TV / Radio theme
65.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Clockpunk
Would love to buy a copy, but Jasco cannot be bothered to reply to any one of a half-dozen queries, so why should they be supported in turn? Disappointing (and pathetic)
bowtiesrcool86
Thematicly, I love this game. It does have problems though. When fighting a Robot Master or Dr Wily, every time you roll the dice to damage them, each die only has one result that damage them, and the other results will do nothing. This puts a bit more luck in the game than I'd like there to be. This being said, the board and pieces are well made, although all of the MegaMan figures are exactly alike. It would have been nice for them to have colored some of them to match his appearence when using one of the weapons (although, this would leave either one of those or his default color scheme out due to there being seven color schemes and only six figures). They do give you what are apparently water decals to put on the bases to difrentiate them. but it would have been nicer to have him in diffrent color schemes or positions. It could have been standing, running, and aiming the buster each with or without his helmet. I bought the game off walmart.com for $58-something before tax (no shipping because I picked it up at the store, and employee discount took more off). If you are a diehard MegaMan fan, than you will like it if you can get past the glaring problem I mentioned. I have began to look into some house rules people have made for the game to fix the problem. When I find the game in brick & mortar stores, they want $80 for it. That is too much for this game. This game was built with add ons in mind. Mega Man was relreased on the PSP as Mega Man Powered Up and it added two new Robot Masters, who are made as an expansion pack for the game, though I have yet to find it. Supposedly there are also expansions to put the Yellow Devil on the board, as well as make Rush, Roll, and Protoman playable (I believe each is sold separately).
CirusOmega
I'll agree with other reviews that it is long, but it is fun so I don't care. To me atmospherically it feels like playing the video game. Definitely worth getting for the figurines alone too.