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Mega Man: The Board Game
60m - 90m
2 - 5 Players
Ages 13+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
Deck building/Pool building refers to a collection of related mechanisms. Players have a personal pool, or collection, of cards or tokens, that provide different actions and/or resources. A subset of those cards/tokens are randomly drawn each turn.
Deck / Pool Building
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Miniatures
Movies / TV / Radio theme
65.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Dice Driven Gamer
I have never played Megaman, the video game. But a friend of mine loved it as a kid and Kickstarted this game. So I played it with him and the experience was painful. The downtime was big, the luck factor was beyond tolerable and it seemed like the game was going on forever. It's one of the handful of games that I quit halfway through. And we are talking a good two hours in.
bowtiesrcool86
Thematicly, I love this game. It does have problems though. When fighting a Robot Master or Dr Wily, every time you roll the dice to damage them, each die only has one result that damage them, and the other results will do nothing. This puts a bit more luck in the game than I'd like there to be. This being said, the board and pieces are well made, although all of the MegaMan figures are exactly alike. It would have been nice for them to have colored some of them to match his appearence when using one of the weapons (although, this would leave either one of those or his default color scheme out due to there being seven color schemes and only six figures). They do give you what are apparently water decals to put on the bases to difrentiate them. but it would have been nicer to have him in diffrent color schemes or positions. It could have been standing, running, and aiming the buster each with or without his helmet. I bought the game off walmart.com for $58-something before tax (no shipping because I picked it up at the store, and employee discount took more off). If you are a diehard MegaMan fan, than you will like it if you can get past the glaring problem I mentioned. I have began to look into some house rules people have made for the game to fix the problem. When I find the game in brick & mortar stores, they want $80 for it. That is too much for this game. This game was built with add ons in mind. Mega Man was relreased on the PSP as Mega Man Powered Up and it added two new Robot Masters, who are made as an expansion pack for the game, though I have yet to find it. Supposedly there are also expansions to put the Yellow Devil on the board, as well as make Rush, Roll, and Protoman playable (I believe each is sold separately).
CATHOLICSOLDIER
Okay, I have been a Mega Man fan for over 25 years and I really like this game. It plays really well, is very well designed, is well thought out, and feels very authentic. Just to note, I have only ever played with two players (Mega Man and Protoman). It is a blast to play and the components are all really high quality. Too bad there were not more expansions for it. It is not an easy game, but that also depends on your die rolls. If you actually take the time to understand the gameplay, practice it, and read the clarifications on BGG, then you will find out just how good this game is. I do not understand how anyone can say turns take hours to complete. I finished my VERY FIRST turn in less than an hour, and that included going over the rules over and over to figure out what to do. If I had known the rules better, then I would have been done in 15 mins, maybe even 10. If you do not know the rules then this game will take forever. To know the rules though, you need to be able to comprehend what the authors of the rule book are trying to say because they are not very clear all the time. Here is where I may offend some people. Understanding the rules takes good reading comprehension skills. Most kids today most likely will not have the needed skills for that, and most adults these days won't either, unfortunately. It will take several readings and test plays to make sense of everything. And you absolutely need the clarifications found in the forums for this game on BGG. I am currently trying to create custom character cards for Bass, Treble, and other characters to expand the game. Card board standees work perfectly instead of plastic minis, and are fairly easy to make if you have some really thick card stock from board game packaging materials. The only important expansions for this game are the following: Rush, Protoman, Time Man and Oil Man, and the Boss Cards Pack (or whatever that card pack is called, it is like 80 additional game cards). Really it plays great straight out of the package as well even without expansions. Best to get sleeves for your cards, preferably different sleeves for each character's card deck. It uses standard sized card sleeves, thankfully. Only things to dislike here: Rules could be more clear, and the kickstarter minis don't really serve much of a purpose other than to look cool (especially sniper joe, and honestly I would pay to buy more of that particular mini!). Other than that, this is an awesome Mega Man board game!