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Mechanica
45m - 75m
1 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
37.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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grasa_total
I'd been admiring the physical production of this game from the other ends of tables for a while when I finally played it, and probably my expectations were mostly based on that production, not on what the game itself was trying to do. But with that caveat: I was so disappointed! The tile-laying didn't have much room to spread out. The market had very little variety (which is necessary, because the tiles themselves totally don't have all the rules needed on them-- they have reminders for the stuff you learn by looking tiles up in the rulebook). And the wheel you turn to dump unwanted tiles into the trash ends up being a source of frustration, because you get a bonus when you dump a tile in the trash, except once it's in the trash it's hard to get back out to look at the bonus, so we kept dropping tiles in the garbage and then feeling dumb as we disassembled the market area to retrieve them. Sure, it was our fault. But I really wanted the mechanical-themed gadget to supply fun mechanically, not to require human intervention! [1 play]
Aalon102
Positives: Different type of game with a puzzle type feel The art is really cool Pretty competitive with the ability to focus on blue prints, high value robots, low value robots, or a mix of all three Has some economic mechanisms (EX: buying a piece and selling it at a higher price than you paid) Every game you will have a different factory line (which is pretty cool to see) Not abstracted like alot of games, the game tries to keep the feel of the theme Negatives: Some pieces are absolutely useless (forks, smaller trucks, etc.) The game is way too expensive for what it brings Fiddly as heck with a terrible rule book Game flow is confusing and obtuse (moving your robots through the production line can be confusing especially as you add more improvements) Not a hard game to master after figuring out what pieces are the most valuable Engine builder were you don't want to build your engine up to much (super strange)
ajewo
Engine builder with tile placement about building "cleaning" robots in disguise in order to vibe out humanity. Pros: + Theme: bright dystopia with subtle humor + Components: recessed player boards, real puzzle pieces, game can be played in the game box + Artwork + Upgrade puzzle pieces + Spatial puzzle with puzzle pieces that redirect your factory lines + Money represent victory points, so you have to balance your spendings + Quick set-up + Easy to teach and play + Player aid Neutrals: # Language dependent: some text on the cards and tiles but iconography tells what it does # Solo mode # The expansions adds new starting tiles (variety, asymmetry) and personal goals # Symbols on tiles are a bit small # Family-friendly # Game ends quicker with higher player counts (too quick) # Little player interaction: only the shared market (first come, first serve) # Big game box due to the fact that you can play in it Cons: - Market is too swingy (luck of the draw) - Some engines are pretty strong and are quite cheap to build. Basically, you try to build an engine with the least amount of tiles. - Variety is okay - amount of tiles and cards could be more Related games: * Gizmos (engine builder with marbles, less luck-based, more upgrade combination building)