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Marvel Champions: Sinister Motives
Expansion of:
Marvel Champions: The Card Game Core Set
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
45.00
€
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Marvel Champions: Sinister Motives quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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eateng300
Expansion for the Sinister Motives campaign. Included are heroes Miles Morales Spiderman and Ghost Spider, as well as villains Sandman, Venom, Mysterio, the Sinister Six, and Venom Goblin. Same rating as the base game.
Josepheus
Heroes: Ghost Spider, Spider Man (Miles Morales) Villains: Sandman, Venom, Mysterio, Sinister Six, Venom Goblin; in "The Mad Titan's Shadow" Campaign Expansion integriert
Angelcollector
Another great campaign box for this game. Both heroes are fun to play, you can actually beat the box with the pre-constructed decks and all scenarios are fun and have a little (or big) twist to the rules.