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Mage Wars: Forged In Fire
Expansion of:
Mage Wars Arena
2 - 2 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
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Dice
Sleeves
Sapphire Sleeves
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Marvel: Crisis Protocol
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sucrates
Nice expansion with great theme and needed buffs for some underpowered mages in the meta: Warlock, Warlord and spawnpoint dependent mages. Adramelech warlock is theme-wise great, in play very mediocre. But the spells that come with it give a much needed buff to the normal Warlock and even the Necromancer. The dwarven warlord is great though, much more solid as the regular one and the Walls of Steel are the first walls to really pack a punch in 'closing off' an area. This, combined with the very nice rune mechanic, makes the warlord a tad stronger than his hopelessly underpowered Orc colleague. As for spells, the Meditation Amulet is absolutely great. Can't say how amazed I am in the buff it gives to the Druid, Necro and Priestess (and all other defensive mages). I found that it is usually just too weak/insignificant for your opponent to burn a Dissolve on, but it generates so much mana for your spellpoints that it makes these mages so much more variable. Your opponent is giving you pause because of good defenses? Take the threat to him by taking the mana-lead. This basically forces your opponent to rush, which is usually just what you anticipate for anyway. But now at your tempo, which is great for a 'control' mage. My second favorite expansion (Druid vs Necro still being no 1).
Spinoza1667
Rated so low just because you need the Warlord set to play it with the prebuilt spell books and some cards in the first Warlord set are single in the other set. Should really have included these cards so that you could make the prebuilt with the base set and this expansion alone. Otherwise good.
dieseledge
The BEST expansion. It's not even close. Everything from the 2 new takes on the warlock and warlord to the box... It's not very often that I mention the box, but this one is amazing as far as expansion boxes go. High quality print and card board, and it also has magnets that close it up. There are also some great utility and novice spells for any mage to use.