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Mage Wars: Druid vs Necromancer
Expansion of:
Mage Wars Arena
90m - 90m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
36.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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JFonz
After the variety of spells in the base set I was a little shocked at the number of duplicates in the beginner spell books and the cards in their entirety. That really was the only disappointment and it might be unfair for me to be rating this as a 9, when it still feels like a 10 in play. God I love Mage Wars.
Gabrio87
The druid cna be practically everywhere in the arena. the necromancer just need his opponent to summon creatures. Life Vs Death! is there a more strong dualism?
Gaiduku
Technically I only own half of this (the druid half) and its bloody amazing. The base mages in Mage wars were good but the druid is just awesome. Spreading vines around the map and sprouting creatures all over the place is completely my play style.