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Mage Knight: Ultimate Edition
150m - 150m
1 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
109.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Akumala
Very good game with much more variety and many more scenarios than the base game, but disappoints in the regard (imo), that the great "Lost Legion" expansion limits the new mechanics to two special scenarios, instead of improving and extending the general game, and that the other two expansions just add more of the same... Therefore, the experience isnt fully fleshed out, and not complex enough (by which i mean, that every game follows the same structure: kill everything you can, power up, and do the final battle(s), and that the game therefore, at least for myself, gets repetitive fast), and i dont feel, that i will be playing MK much longer... In fact, after having beaten the base game and the "active" Voltaren-scenario, i pretty much feel like i've gotten everything out of the game, that it has to offer, and that the experience will only downgrade from this point... Looking back, i regret having paid full price (100€) for this game, and wouldnt do it again... There are other downsides (unbalanced encounters and cards, a confusing set of too many (unnecessary) rules, a very limited mana-system, very similiar heroes with little and little-useable permanent abilities...), that im not happy with, but, even with its flaws, MK remains an impressive work: The overall mechanics work together, the concept is designed brilliantly, and the pieces are a pleasure to look at, so that MK remains a beautiful, deep and interesting game. Just dont expect it to be the holy grail of solo-gaming, or the last solo-game you will ever need...
AdalynIris
My opinion is based on playing solo. Basically, your objective in the game is killing some monsters (in order to conquest a city or whatever). But you cannot kill them if you are not strong enough. And the only way to become strong enough is again killing more monsters. So, the game is about killing monsters with some features (strength, resistance…). You have cards and abilities, which are stronger as you kill monsters. Your cards allow you to move, to fight and to buy things. Thus, choosing how to play cards is an optimisation problem with multiple variables in order to accomplish your objective. I do not like much the “killing-monster” theme, I would have preferred a kinder topic, but you might enjoy it if you like this kind of topics. However, the mechanics are more important than the theme and at the end this is an euro where you have to decide your actions when playing cards. Replayability is very high. The game is not especially difficult, despite the multiple little rules for the monsters, The rulebook is the most boring rulebook I have ever read. At the beginning you are a bit lost because the game does not press you, you can just go for a walk avoiding monsters, although you would not win. In conclusion, the game is very interesting, especially if you like meaty games.
Arczidemon
I played this game 3-4 times only solo, so my opinion is little unfinished :) I think this game has nice potential for 4 people :) Really nice graphics and for really small amount of price u have a lot of content :)