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Be the first to review “Lost Empires: War for the New Sun (Kickstarter – Crown of Ashes Pledge)”
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Welcome to 581.
On this distant planet, four factions battle for control of alien artifacts left behind by an advanced and ancient civilization. The warring factions are Terra Corps, Scion Imperium, Neo Human Republic, and Feng. With Earth in near ruins, 581 provides the chance for a second Earth, but who will rule? Who will be the first to build a Wormgate and transport their armies through it to conquer the dust of 581?
During the invasions of 581, the factions built large, interstellar bases to house, control, and deploy troops. These bases are known as Hives. As a player, you take on the role of a commander of one of these Hives, from which you deploy your forces in the fight for control of the ancient alien artifacts and dominance over 581 itself.
Lost Empires is a head-to-head, card-driven area control game with a focus on tactical movement and deck design. Each player chooses a faction to play, and using the cards available to that faction, constructs an 18-card deck with which you do battle. You earn artifacts by controlling objectives and destroying elite enemy units augmented with alien technology. Once you have collected sufficient artifacts, you use them to construct a Wormgate. The first person to build a Wormgate, wins the war for the new sun.
—description from the publisher
Ages | 14+ |
---|---|
Players | 2 Players |
Play Time | 30m – 30m |
Designer | Brad Pye |
Mechanics | Deck Construction |
Theme | Card Game, Science Fiction, Space Exploration |
Publisher | Kolossal Games |
RichMulholland
I played the prototype of this a lot and it was frankly my top game of 2020. So excited to get the full version. ---- Finally played the final version. I love this game, id say its my fave head-to-head game. Here's why. - the economy of cards (you only have eight different cards per game) is so important amd the deck building is fast but meaty. In that respect it reminds me a lot of Res Arcana in which you have to do a lot with a little. - the economy of actions. The command+supply is so smart, amd the single unit activation p/turn becomes thinky in the best kind if way. - the four factions are VERY different, which is great. -the area control. - the dice. It's like 2d4 with a single crit. To me this makes the game. Small units can get lucky shots in. Deterministic combat would make this far less interesting. All our fave (fun) moments come after a great dice roll. - the artwork - the game length. ---- Some stupid rulebook errors detract from an otherwise perfect (for me) game. New rules in files.
dm5k
LOVE sci-fi war games. So backing Lost Empires was a no brainer. War card games like these are hard to come by so I will hold onto this one forever. The art, theme, and 1-4 player gameplay are 10 out of 10 for me.
Cinful
I was considered the Kickstarter and took them up on their Tabletopia demo. I read the rules (which were pretty horrible) and loaded up a hot-seat 1 vs 1 game. With the understanding the game isn't finished, it is still too fiddly for my taste. For example, the addition of an invasion zone on top of the three locations is confusing and doesn't seem to serve any purpose. Another example is combat with an "8" sided die to add randomness - it takes a bit to get a unit out to where they can do some good and then to have them taken out because of bad dice... that's going to rub people the wrong way. Additionally, the game has some extremely good competition in the same arena. I would MUCH rather play 1565: St. Elmo if I was looking for something like this with more to sink my teeth into. Or Air, Land, and Sea if I wanted the same tug-of-war in a light filler game. This game sits in a weird spot of not short enough to be filler and not long enough to be anything other than filler.