Lorenzo de’ Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance.
In Lorenzo il Magnifico, each player takes the role of the head of a noble family in a city during the Italian Renaissance to gain more prestige and fame — that is, victory points (VP) — than anyone else. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location, they get useful resources; in another development cards that represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures; and somewhere else they activate the effects of their cards.
Family members are not identical. At the beginning of each round, you roll three dice to determine their value. You must choose carefully where to send your most valuable family members…
You can gain VP in several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn’t prayed enough will suffer hard penalties. After six rounds, you calculate your final score, and the player with the most VP wins.
aggiefanatic95
Solid EURO game that I had fun with. Build a tablou to run a engine and manage resources. There's many similar games that do similar things so it's hard for this one to stand out especially for the total lack of theme this one has.
ader314
December 2022 - 7 - 4 plays (all at 2 player) + Fun medium-weight worker placement game + Like how the dice determine the strength of workers which all players need to figure out what to do with + Good decisions and planning to set up some powerful combos = Likely a little better and tighter with more players
4Corners
A six round game of dice limited worker placement where you are trying to get resources, cards (of 4 different colors/types) and church influence in an effort to score the most points. The game lasts 6 rounds, and at the start of every round, the dice are rolled for all players; these dice are associated with the strength of the action of the worker that is used. Each player has 3 workers associated with a dice colour and one wild/no colour worker who has a strength of zero. On your turn, you take turns, worker placement style, placing a worker on the following options: start player (where you also receive a minor bonus, and you can place here multiple times if necessary/you have no other placement, just for the small bonus), gold (needed as a currency for many of the other actions), assistants (also needed similar to gold, but in this case assistants can generally be used to boost the value of your workers), green cards (there are 4 card colours and they are each located by type in a tower, in which only 1 worker of a player colour can be placed, although the wild allows for a second placement as he has no colour, and if another player has already placed there, you need to pay a 3 gold entry fee) which are used to generate resources, resource production which trigger/activate your green cards, blue cards which are personalities who generally have powers or strong one time bonuses, yellow cards which are associated with the refinement of resources into points etc., refined resources activation (yellow card activations), purple cards which are generally straight up end game points. Collection of cards is super important in this game as it is a major source of points, both directly and indirectly. Collecting green cards generates end game points if you collect enough of them (up to 20 points), but you can gather many resources from them as well. Collecting blue cards can generate up to 21 points and they can provide valuable bonuses and one time boosts, collecting yellow cards often gives direct immediate points, but can also generate more points through activating them on another action space, and purple cards are straight up end game points. Every two rounds, you have to demonstrate your piety or charity to the church, if you do you gain points, if you don't you acquire a penalty for the rest of the game (very similar mechanic to Grand Austria Hotel). In game you have a hand of 4 leaders which can come into play and provide nice abilities/bonuses/individual action spaces provided you meet the conditions for them (think helpers in Grand Austria Hotel although leaders are MUCH harder to get out in this game). At the end of the game, you get scrap points for every left over amount of resources divided by 5. The game scales very well from 2-4 players and definitely has a lot of replayability. Now the caveat: this is a very good game, but it is essential to play with the big expansion, as it opens up so much more replayability and freedom in the game, and in fact this rating is based on the assumption that you are playing the game with the expansion. Own the [boardgame=229123]Houses of the Renaissance[/boardgame] expansion, [boardgame=211904]New Leaders[/boardgame], the [boardgame=238890]New Leaders 2[/boardgame], [boardgame=366471]New Leaders 3[/boardgame], [boardgame=211907]Bonus card[/boardgame], [boardgame=366473]New Excommunications[/boardgame], [boardgame=346078]Visconti/Della Scala[/boardgame] promos, the [boardgame=274203]Pazzi Conspiracy[/boardgame] mini expansion.