Lords of Hellas
60m - 90m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Very slow, very slow and boring. It is not so good at what it seems. The theme and the general idea is fine. A pity
With Terrain Expansion. Solo campaign is very fiddly, not much fun, but multiplayer can be interesting.
On the one hand, the game is very interesting, many opportunities to win (you can conquer temples, regions / areas, hunt monsters, build monuments). However, these goals are too far apart to go one way, there is little chance that we will be able to turn back and win with the other goal. I also get the impression that there are goals that are easier to achieve and more difficult. The most fun is hunting for monsters, but they bring a bit of randomness, attacking areas with hoplites, which often spoils the planned strategy. Fighting monsters alone involves only two people, the rest must wait until the fight ends (fighting for a while and this is not a serious problem). The heroes on the one hand diversify the game by adding some special abilities, performing tasks, fighting monsters, they can be used to take over regions (e.g. at the back), etc. On the other hand their actions are quite independent, which distracts and pulls away attention from the main tasks. The campaign is quite interesting, I played several times, I managed to win once. It is quite difficult, events in the campaign are changing is not boring. I will treat the game quite harsh (in the assessment of bgg), personally, I did not like this multitude of different things, but this is not a bad game, I will play from time to time, but I must have the mood and the right team. Personally, I was also looking for something faster, the game lasts about 4-5 hours with us.