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London Dread
60m - 90m
2 - 4 Players
Ages 14+
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
55.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CaptainDiamond
Enjoyable game, has an app and is timed. It is a campaign with 4 chapters. I hope that it has eventual expansions to create more play-ability because it has somewhat limited replay-ability.
Aredan1528
Got to play an edition that was missing key information in the rule book this is something that to me is unacceptable and after so long of a set up and reading through pages of rules etc the game itself was just ok.. I want me 4 hours back.
GeorgW
Unique, weird and unpolished. [b]Pros:[/b] I like the combo of real-time and programming. As long as the timer is correctly tuned, it means that players make mistakes and that's always the most fun part of programming games. I think the component limitation of using your numbers as directions and only having 2 of each number is a fun way to challenge players and cause mistakes during the time pressure. The fact that flipping the cards and seeing the challenges you need to face is part of the real-time portion is great, it means that you have to plan on the fly and react. The core gameplay of matching symbols is very basic, but it works for the game as the main focus should be the programming anyway. Drawing cards to boost your symbols and feeding successful tests back into the deck is a fun concept that introduces a bit of push-your-luck. [b]Cons:[/b] The character diversity and representation is a farce. The only two female player characters are a nun and a burlesque dancer and there are no player characters that are POC. The finale is lackluster, you just do some tests but with a hand of cards instead of random draws, so there's even less excitement than normal, and then do a roll to see if you win. Some hate that finishing roll and I can agree that it feels a bit random to end it all with a simple dice check, but I see it as an exciting end and don't take it too seriously if the results don't go our way. The dice bother me more during the story cards, because those results actually impact the game. They're quite swingy, with just a 2-4 split between success and failure. I would have preferred something more granular, with maybe a 2-2-2 split of failure/success/double success and modified values to compensate, that way the dice results will be more evenly distributed. I guess that's not the designer's intent though and I can agree that the unpredictability is especially well-suited for the finale. The rules are quite poor, they don't fully explain everything and are poorly formatted. I like the idea of flipping the cards, but since you need to flip quite a few just to find all the plot cards and with fewer than 4 players there's also allies to find, it was rarely an interesting decision whether to stop flipping or not. Maybe one or two cards remain face down each round and that's a shame, with more there's an opportunity to flip one and hope to beat it if you have an extra action somewhere, but this rarely comes up in my limited experience. It's a big missed opportunity.