Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Lockup: A Roll Player Tale”
You must be logged in to post a review.
You must be logged in to post a review.
During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.
You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.
Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions — gnolls, kobolds, bugbears, goblins, or insectoids — locked up in Kulbak Prison.
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
Lockup is a worker placement game set in the Roll Player universe.
Play takes place over three phases in each round:
Roll Call – Players take turns placing their minions in different parts of the prison, some face up showing a unit’s strength and some face down, hiding the strength from the other players.
Lights Out – Each area with minions is scored based on the strength of each player’s crew. Players receive resources and have the opportunity to recruit goons and build items.
Patrol Phase – New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.
—description from the publisher
Ages | 10+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 45m – 90m |
Designer | Stan Kordonskiy |
Mechanics | Area Majority / Influence, Multiple-Lot Auction, Secret Unit Deployment, Set Collection |
Theme | Fantasy |
Publisher | Intrafin Games, Thunderworks Games |
angia93
Cool worker placement game, acting as a prisoner and compete with others for pride, moneys and girls. A crime games it seems
ajewo
Worker "goon" placement game in the "Roll Player" universe. It is a worker placement (bidding) game with area control. All workers have different strength values. You can place any numbers of workers in a spot once (not all of them have to be face-up). These workers represent your "bid". If another player beats you, you may play cards to manipulate the placed workers. [b]Pros:[/b] + Artwork: fun isometric game board, colorful fantasy monsters. + Theme: fantasy, showing that you are the most powerful prison gang. + Components: wooden and plastic cubes (custom shapes would have been nice), plastic trays for worker tiles. Sturdy game box with nice UV-effect. + Workers have different strength values (one can be upgraded). You can place workers only once on a spot (tension, you cannot respond to your opponents once you placed your workers). + Library cards grant special powers to change placed workers. + Some of your workers can be placed face-down depending on the number of players (hidden bid, bluffing). + Worker placement spots have different rewards depending on your worker strength (being 1st vs 2nd). + Different factions with some advanced set-up plus unique trade cards that determine starting resources. + Collecting colored cubes to build items for victory points (set collection). + Suspicion cubes: guards may be called which cause players to lose victory points depending on how many suspicion cubes they have collected from different worker placement spots. + Goon cards can be hired to gain bonus victory points at the end of the game. + Public objectives (goals) for victory points which change the game quite a bit (replayability). + Easy to teach and play. + Well written rules. [b]Neutrals:[/b] # Some language dependent: some text on cards. # Gateway game. # High player / worker interaction. # Luck of the draw (goons, goal cards). # Can be thinky at times (potential for analysis paralysis, however, the hidden information makes the game hard to calculate). # Can be played quickly, however. playing time highly depends on your game group. 5 player games may take too long. # Solo mode. [b]Cons:[/b] - Iron and suspicion cubes are a bit too similar. - Game box is bigger than necessary. [b]Similar games:[/b] * Aladdin's Dragons * Lancaster (more about worker placement / area majority, medieval, workers with different strength, voting for laws, complex turn structure, quick playing time, semi cooperative fight against common foe)
Broxi4769
Great solo experience with real AI opponent. In our group I thought it would be more a fun game but no, this is a brain game and takes some time.