54.00€
Out of stock
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LanceCorporal
Is this game supposed to be fun?! Our play went something like this my turn: build (on one of my actions) Other players turn: destroy what I build my next turn: build again Other players turn: destroy again what I build my turn: you get the idea So much fun! Mind you, I only played this game once so there is probably a better way to play this game but I have no desire to play this ever again.
EMSQUARED2013
These kickstarter games tend to be beautiful with horribly written rulebooks. The setup time and incredibly dense rulebook are not worth the below average gameplay. You can tell love was put into this game, but it is bland.
2bit
As we started to play I thought, I'm liking this already! Tremendous production quality throughout (this was the deluxe version). We loved the chunky hexagonal terrain tiles and the other game tiles. Straightforward rules and gameplay so we were quickly under way. But three things made the game become more dispiriting than fun for me. One was that the graphics on the hex tiles can be really difficult to discern. The dice images use a funky font showing a number which isn't always clear, which is a minor nuisance - but worse was that it was very easy to miss which of the three cataclysms they relate to. Consequently one player built three buildings on a tile and protected them from earthquakes, believing the three cataclysm graphics on it to be earthquakes. A little later he played his own die which triggered this tile's cataclysms - and his colour graphic on the tile was pointed out to him to be the tornado. So he had unnecessarily wounded two of his own men and lost control of one of his buildings which was promptly taken by another player... Another disappointment was caused by a lot of bad luck. On another day probably the luck would even out but that didn't change the impact a run of bad luck had on our enjoyment. This involved multiple explorations to try to find the resource type needed, yet none of the first 9 tiles I drew had it. Then when a tile was eventually drawn with the needed resource, it couldn't be legally added to the existing tiles. The final thing making the game tiresome was the constant wounding that other players did to your men. This meant you constantly needed to get mushrooms to revive or replace them, which is where many of your two precious actions per turn were spent. I tried to protect mine from earthquakes but needed the red resource which was too expensive for me to buy so I tried exploring for it, which was the start of the perpetual exploration failure... We played for 4 hours, including setup and going over the rules. We didn't pursue the Take That possibilities but were aware you could play this in a confrontational way if you wanted to, by deliberately causing cataclysms that target opponents.