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Lisboa
60m - 120m
1 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
145.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aguia77
Outstanding game with immense replay value and not that hard to learn. I've played it about 4 times 1v1 and a dozen on 1 vs "Lacerda". Do not let the "this game is very dense" or difficulty ratings discourage you because neither I nor my girlfriend found it that hard and we were surprised because of all the "this game is difficult" hype. After I played a few times in solitary mode until I beat Lacerda 3 level (out of 4) and studied the rules from a video, she learned the game in 20 minutes from me and one playthrough (which ended in a draw in wigs!) What may be the case is the game is kind of like chess. The mechanics are very straightforward, but the ramifications are vast. Is chess a hard game to learn the rules and play? No, a child learns it, and two similarly skilled players can have fun playing balanced games. However, to master chess is hard. This is how I see the depth of this game and what perhaps other players refer to as being dense. You can always look one further step next into the decision tree and then another and another. Luck from draws plays almost no relevance, 99% of information is displayed on the board and new information (new cards, clergy tiles, decrees) only shifts the conditions you need to adapt to. I have no doubt I would be destroyed by higher-skilled players. For reference, I found it easier to learn and play than games like Twilight Struggle or Through The Ages (both also great games). The mechanics are very intuitive, the game has a natural flow to it and the quality of the pieces, board, and game design is superb.
AHforever
The good: 1. This can be played almost as fast as Vinhos and faster than Kahnbahn. We’ve almost got it down to an hour. 2. Probably one of the best “i NEED to do everything right now!” games. 3. Choosing your spots in the city is pretty interesting and fun. The bad: 1. The cardplay just isnt that interesting. The decision to allow players to have access to all three royals cards at all times is a Vinhos level of weirdness, design-wise. It feels clunky and makes it not that interesting. “Ok.... so i can pretty much talk to any royal any time....why even make me use a card?” 2. The column and row majorities in the town feel so 15 years ago, as a mechanism. Lacerda games are timeless classics just like Burgundy and Concordia, they are just harder to get to the table. They sit there on your shelf with puppy-dog eyes and every time you walk by, you feel a bittersweet sense of happiness. Verdict is still out how i feel about Lacerda games at the 2-count. They can range almost from a sandbox at two player to a tight, in-your-face affair at four. The thing is, i am of the opinion that playing Lacerda games in two player sandbox mode is still fun. Im still trying to figure out if its quite as fun as 3-4 count. Maybe he could have scaled the ships and building area in Lisboa, or the Sandra meeting in Kahnbahn, better for two?
AmandaDesignsGames
Talk about a steep learning curve. Each action affects about 5 different things, and every major action requires about 5 steps. Managing the progress on all those fronts is interesting, but WOW, internalizing all those interactions is something.