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Lisboa
60m - 120m
1 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
145.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Abdul
A solid Euro puzzle, but requires the player to put in a decent amount of effort to appreciate it. If a game has an eight page player book instead of a simple player aid, you know you are in for some serious rules learning. The artwork is striking and beautiful (except for the cartoony historical figures that take up a quarter the board), but the downside to that is that the iconography becomes hard to remember, and I personally found the building scoring to be obfuscated by the presentation. All the cross referencing of decrees, clergy tiles and card effects dampened my enjoyment of the game. I am sure the hundreds of different effects and scoring conditions improve the variety and can be memorised after many plays, but it's just such a chore. Despite my lingering doubt, I do enjoy the mechanisms of the game. There are quite a few interaction points, with the obvious one being the building area control game, and also some more subtle ones like the market which adjusts the costs of playing different cards. I found myself changing my plans on the fly after my opponent gave me an opening for something more optimal, and the game gives many opportunities for this sort of tactical adjustment something I enjoy a lot. The hand management is great, I really like being able to pick which card to add to your hand at the end of the round, as this can help you recover from a bad draw and allows for some long term planning. The trademark Lacerda butterfly effect of actions in a turn is here in all it's glory, with your single card play potentially touching all the various subsystems in the game. It allows for some very satisfying decision making, and can be very rewarding when you manage to pull all the complicated puzzle pieces together. I was quite surprised at the amount of luck there is for such a heavy game. The clergy tiles and public buildings can have a significant impact on the game based on what comes up. But the biggest culprit is the end game scoring of the decree cards, which can cause huge point swings if they happen to randomly match up. Overall I enjoy Lisboa, but it does feel complicated for the sake of being complicated, and a more streamlined version would have been more suited to my tastes.
4x scalper
Really like The Gallerist but this one is just a step ahead. Perhaps it's because I own this and not the Gallerist OR maybe it just the wigs!?
Ambrose
An initial rating after the bewildering experience of getting to grips with the systems at play. Boring it is not!! Whether the game will rise in rating will depend on how much agency a player truly has to carve out a specific strategy within the insanely dense thicket of intertwining mechanisms. The randomness the availability of scoring cards is also a little concerning as they feel floated on top of everything else in a way that seems a bit disjointed, but I need to play more to know whether this is truly a concern.